

But live streaming from very low to the ground was like being turned into a small animal or something. Live streaming from eye level (within in the same room, also) seemed kind of normal. For me, I enjoyed the different perspective. was worried that low to the ground would feel strange. We tested both eye-level and low to the ground. I do not have an explanation for this, but I noticed it. One observation: With the RICOH THETA V, it feels like the point of view (POV) is slightly below the lens, maybe at the bottom of the camera. I think a lot of people have issues with VR googles making them either slightly uncomfortable or quite nauseated. Yes, probably setting the height level at eye level is the most comfortable. It’s cool! Just adding a few observations on tripod and height: If a person stands in front of the rear lense of the camera, then the person wearing the headset will feel like they are standing in front of the person and talking to How’s the project coming? I spent an hour or so in HTC Vive yesterday, using the live streaming setup that has built. The rear lense is the one that is facing away from the shutter button.

The HTC Vive default position is pointed in the same direction as the rear THETA V camera lense. I’ve set the sphere rotation to 0, 0, -13. Setting camera rotation to 180, -135, 0 yields good results. Though, I suppose I could map it to the zoom of the stationary physical camera.Īny advice on telepresence would be appreciated. I do not have the THETA V on a robot right now, so I think there is no advantage to physically walking. I think that I want the user of the HTC Vive to be standing up in a small space and not use room scale VR features such as walking right now. If anyone has a starter project, they want to share with good base settings for the THETA V, please share. I haven’t configured the virtual menus yet to control objects inside of the telepresence sphere yet. Once I figure out some good settings for the virtual camera, sphere size and physical THETA V, I’ll write up my findings and post an article.


I’m skeptical that I can push a 4K video stream over the network, but may try it.
BINAURAL AUDIO VIVE USB WINDOWS 10
In the setup I envision, I am planning to test two high-powered Windows 10 machines and GigE connected to a hub, so the hardware of the transmitting and receiving machines should be okay. Please advise if you’ve tested one of these or have had any success with any other solution. These are the ones that I’ve found for possible testing: Has anyone successfully done this? I’m thinking of testing a USB or IP solution. I would like to display the THETA V connected to one Windows 10 computer to another Windows 10 computer that has a HTC Vive connected to it. If the headset is at a physical height of 170cm, should I physically put the THETA V at 170cm on a tripod? Question 2: Transmitting THETA V live video stream over network IP Right now, I’m getting motion sickness because the virtual ground in the headset does not match up with the real ground under my feet. Is there a recommended height for the physical THETA V camera and the corresponding position of the SteamVR virtual camera rig inside of Unity? I’m using HTC Vive with the THETA V for telepresence. Question 1: Matching height of telepresence world with physical world
